Thursday 30 May 2013

DIY year empowerment, 9yr old made arcade in cardboard

http://www.treehugger.com/gadgets/best-year-diy.html
Caine's Arcade from Nirvan Mullick on Vimeo.

cainesarcade.com

Analysis:
What is the story?
What happened?
How did it happen?
What conditions are needed for "it" to happen?
Who and when must you have to make the event happen?
What tools?
Timing?
Records?  ( text, image, video )

DIY teardrop trailers, Hobbit Holes, 16yr old builds tiny house, lower rider wood bicycle

Tear drop Trailer



Hobbit Holes (Lord of the Rings)



16 year old builds tiny house

Sawyer, DIY Lowrider Wooden Bicycle by Jurgen Kuipers 

http://www.123inspiration.com/sawyer-diy-lowrider-wooden-bicycle-by-jurgen-kuipers/ 



DIY-lowrider-wooden-bicycle-by-jurgen-kuipers-3

DIY-lowrider-wooden-bicycle-by-jurgen-kuipers-1



3d printing Barcelona house

Wednesday 29 May 2013

DIY housing, hand made high rise building, DIY HomeShop

Photo: Millions of human beings have laboured to create this civilization on which we pride ourselves to-day. Other millions, scattered through the globe, labour to maintain it. Without them nothing would be left in fifty years but ruins.

Peter Kropotkin
The Conquest of Bread (1906)


Photo: Kowloon
Handmade highrise building block, destroyed in 2007. Kowloon City. Lawless alotment - tolerated by everyone. Police has a map of the old city and a Japanese photographer has published a book of the city. The game/sim Neo Kowloon in Secondlife virtual world is based on Kowloon City. Now, its a public park.

artist:: 何穎雅 HomeShop, DIY home+shop, Beijing


Neo Kowloon sim, based on the real life Kowloon City. (No longer exists)

Tuesday 28 May 2013

milliondollarhomepage 2005, crowd funding, DIY, couchsurfing, kickstarter, social networks, Fragile global art

 The million dollar homepage

http://en.wikipedia.org/wiki/Crowd_funding

http://www.kickstarter.com/projects/projectrepat/preserve-your-t-shirt-memories?ref=category
Preserve Your T-Shirt Memories

www.couchsurfing.org

www.secondlife.com 

 http://www.wherethehellismatt.com/videos  
(interaction experience design... getting people to dance w you)

http://www.fragile-global-performance.net/FRAGILE/The_Journey/The_Journey.html 
http://www.fragile-global-performance.net/FRAGILE/Mapping_the_object.html

何穎雅 Homeshop

Moma : Designer : Interactive design : video games : Tetris, Balls of Steel (pinball) : Jackson Pollock online



 Effect of Tetris on the brain 

According to research from Dr. Richard Haier, et al. prolonged Tetris activity can also lead to more efficient brain activity during play.[44] When first playing Tetris, brain function and activity increases, along with greater cerebral energy consumption, measured by glucose metabolic rate. As Tetris players become more proficient, their brains show a reduced consumption of glucose, indicating more efficient brain activity for this task.[45] Even moderate playing of Tetris (half-an-hour a day for three months) boosts general cognitive functions such as "critical thinking, reasoning, language and processing" and increases cerebral cortex thickness.[46] In January 2009, an Oxford University research group headed by Dr. Emily Holmes reported in PLoS ONE that for healthy volunteers, playing Tetris soon after viewing traumatic material in the laboratory reduced the number of flashbacks to those scenes in the following week. They believe that the computer game may disrupt the memories that are retained of the sights and sounds witnessed at the time, and which are later re-experienced through involuntary, distressing flashbacks of that moment. The group hopes to develop this approach further as a potential intervention to reduce the flashbacks experienced in posttraumatic stress disorder, but emphasized that these are only preliminary results.[47] The game has been noted to cause the brain to involuntarily picture tetris combinations even when the player is not playing (the Tetris effect), although this can occur with any computer game or situation showcasing repeated images or scenarios, such as a jigsaw puzzle.

http://www.freetetris.org/game.php 



3D Realms Balls of Steel 1.3 Screenshot 

Balls of Steel


http://www.jacksonpollock.org/ 
 

Saturday 25 May 2013

OtherLab, cnc milling machine, Kickstarter project

http://www.popularmechanics.com/technology/gadgets/tools/othermill-the-desktop-cnc-machine-built-for-diyers-15506747?click=pm_latest

Candybox - an Ascii game

http://candies.aniwey.net/

youtube triptych

http://www.you3b.com/

 http://www.you3b.com/watch/917

Jeff Crouse Double Happiness Jeans

http://digitallabor.org/speakers1/jeff_crouse

DIY musical instruments, wear your art ::天工開物

天工開物
http://www.chineseclassic.com/content/1253


《天工開物》 宋應星(明)作,初刊於1637年(明崇禎十年),記載了明朝中葉以前中國古代的各項技術。全書分為上中下三篇18卷。並附有123幅插圖,描繪了130多項生產技術和工具的名稱、形狀、工序。
宋應星原是一介考生,六試不第,後感於「士子埋首四書五經,飽食終日卻不知糧米如何而來;身著絲衣,卻不解蠶絲如何飼育織造」,遂不再應試,曾旅遊大江南北,行跡遍及江西、湖北、安徽、江蘇、山東、新疆等地,實地考察,注重實學,從東北捕貂到南海採珠、和闐採玉。宋應星在任分宜縣教諭期間,將他平時所調查研究的農業和手工業方面的技術整理成書,在崇禎十年,由其朋友涂紹煃資助出版。
《天工開物》因被認為存在「反滿」思想而未被收入四庫全書,因而未能流傳。後來《天工開物》由藏於日本的明朝原版重印刊行中國。(說明引自維基百科
數位經典網站所收錄的《天工開物》包含網頁版、古書PDF檔,以及純文字下載檔,感謝林於錦先生熱心提供所校對的文字版本以及現代排版的PDF版(現代版PDF整理中,近期推出)。
《天工開物》目錄:
  乃粒第一卷 乃服第二卷 彰施第三卷
 粹精第四卷 作鹹第五卷 甘嗜第六卷 陶埏第七卷
 冶鑄第八卷 舟車第九卷 錘鍛第十卷 燔石第十一卷
 膏液第十二卷 殺青第十三卷 五金第十四卷 佳兵第十五卷
 丹青第十六卷 麴蘗第十七卷 珠玉第十八卷