Saturday, 8 June 2013

New Media Art definition

The eternal truths of art are on show By Zhang Kun (China Daily) 10:13, June 09, 2013Sparrow is a video project of seven minutes, taken from Johnnie To's feature movie of the same title. Provided to China Daily A large-scale new media art exhibition is taking place in downtown Shanghai's K11 Art Mall. Titled Truth, Beauty, Freedom and Money: Art after Social Media Era, the exhibition features 26 projects from 28 artists, half of which were commissioned especially for the show. Participants are not only established artists such as China's Yang Fudong and Hu Jieming, big-budget commercial movie director Johnnie To, but also include Japan's Ryoji Ikeda and Belgium's Marnix de Nijs. Yang, a Shanghai-based contemporary visual artist, has created projects that resemble feature movies. "The definition of 'new media art' has kept expanding as technology has developed, and now the boundaries are very blurred," says Li Zhenhua, curator of the show, who has been active in the international art scene since 2008. According to Li, Chinese artists have always explored new possibilities and new media. "It's all about creativity," Li says. He has borrowed the exhibition name from Michael Naimark, an American researcher invited by the Rockefeller Foundation in 2010, to do laboratory experiments on art and media. According to the research, truth, beauty, freedom and money are the most high profile elements in art. Li believes that although many things have changed in the social media era, the core of art remains the same. Li believes that in the era of social media, everyone can participate in art or interact with it. It can happen in the museum, in virtual space, in the elevator or the bus, even with "the data in electric circuits", he says. Belgian artist Marnix de Nijs presents a robot with feelings, for the exhibition. It is an interactive installation composed of a revolving mechanic arm with digital censors on the tip. It feels the approach of the audience, follows their movements and makes sounds like a toy dog would do. But when people come too close, or there are too many people around, it "freaks out" and revolves rapidly at up to 100 kph, while making sharp noise, 100 decibels loud. A "sensitive creature", as Li describes it.

http://en.wikipedia.org/wiki/New_media_art
New media art is a genre that encompasses artworks created with new media technologies, including digital art, computer graphics, computer animation, virtual art, Internet art, interactive art, video games, computer robotics, and art as biotechnology. The term differentiates itself by its resulting cultural objects and social events, which can be seen in opposition to those deriving from old visual arts (i.e. traditional painting, sculpture, etc.). This concern with medium is a key feature of much contemporary art and indeed many art schools and major Universities now offer majors in "New Genres" or "New Media"[1] and a growing number of graduate programs have emerged internationally.[2] New Media Art often involves interaction between artist and observer or between observers and the artwork, which responds to them. Yet, as several theorists and curators have noted, such forms of interaction, social exchange, participation, and transformation do not distinguish new media art but rather serve as a common ground that has parallels in other strands of contemporary art practice.[3] Such insights emphasize the forms of cultural practice that arise concurrently with emerging technological platforms, and question the focus on technological media, per se.
New Media concerns are often derived from the telecommunications, mass media and digital modes of delivery the artworks involve, with practices ranging from conceptual to virtual art, performance to installation.

Themes

G.H. Hovagimyan "A Soapopera for iMacs"
Maurizio Bolognini's programmed machines (Computer sigillati series, 1992): hundreds of computers have been producing endless flows of random images.[7]
In the book New Media Art, Mark Tribe and Reena Jana named several themes that contemporary new media art addresses, including computer art, collaboration, identity, appropriation, open sourcing, telepresence, surveillance, corporate parody, as well as intervention and hacktivism.[8] In the book Postdigitale,[9] Maurizio Bolognini suggested that new media artists have one common denominator, which is a self-referential relationship with the new technologies, the result of finding oneself inside an epoch-making transformation determined by technological development. Nevertheless new media art does not appear as a set of homogeneous practices, but as a complex field converging around three main elements: 1) the art system, 2) scientific and industrial research, and 3) political-cultural media activism. There are significant differences between scientist-artists, activist-artists and technological artists closer to the art system, who not only do have different training and technocultures, but have different artistic production.[10] This should be taken into account in examining the several themes addressed by new media art.
Non-linearity can be seen as an important topic to new media art by artists like Bill Viola who explores the term as an approach to looking at varying forms of digital projects. This is a key concept since people acquired the notion that they were conditioned to view everything in a linear and clear-cut fashion. Now, art is stepping out of that form and allowing for people to build their own experiences with the piece. People always ask, "What is the difference between non-linearity and randomness?" Non-linearity describes a project that has freedom with certain parameters, whereas randomness has freedom and no boundaries whatsoever. Non-linear art usually requires audience participation to reveal its non-linearity while random art, more-or-less, acts on its own. In doing so, viewers can understand another theme in the many forms of new media art. The participatory aspect of new media art, which for some artists has become integral, emerged from Allan Kaprow's Happenings.
The inter-connectivity and interactivity of the internet, as well as the fight between corporate interests, governmental interests, and public interests that gave birth to the web today, fascinate and inspire a lot of current new media art.
Many new media art projects also work with themes like politics and social consciousness, allowing for social activism through the interactive nature of the media.
One of the key themes in new media art is to create visual views of databases. Pioneers in this area include Lisa Strausfeld and Martin Wattenberg.[11] Database aesthetics holds at least two attractions to new media artists: formally, as a new variation on non-linear narratives; and politically as a means to subvert what is fast becoming a form of control and authority.

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